Jul 05, 2008, 09:30 AM // 09:30
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#101
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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Last edited by CE Devilman; Jul 07, 2008 at 06:19 PM // 18:19..
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Jul 05, 2008, 10:27 PM // 22:27
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#102
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Hey why do i always run out of energy when im trying to kill the Graspings? I have 74 energy but when they are about dead i have like 5 energy and cant recast Shadow Form So any help would be great!
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Jul 05, 2008, 10:31 PM // 22:31
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#103
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/
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Quote:
Originally Posted by King Sasuke
Hey why do i always run out of energy when im trying to kill the Graspings? I have 74 energy but when they are about dead i have like 5 energy and cant recast Shadow Form So any help would be great!
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[fear me] is your problem simply use a caster+shield to keep your energy low and then switch to high when not fighting them, have fun farming ectos.
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Jul 05, 2008, 10:53 PM // 22:53
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#104
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Quote:
Originally Posted by Nittle Grasper
[fear me] is your problem simply use a caster+shield to keep your energy low and then switch to high when not fighting them, have fun farming ectos.
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eh im sorry but i dont understand why would i want to make my energy lower?
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Jul 05, 2008, 11:09 PM // 23:09
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#105
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Lion's Arch Merchant
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He means for you to use energy hiding. They can't sap energy that doesn't exist at the time.
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Jul 05, 2008, 11:15 PM // 23:15
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#106
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Oh okay that makes since hope it works
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Jul 06, 2008, 02:15 AM // 02:15
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#107
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Wilds Pathfinder
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Quote:
Originally Posted by English Warrior
dieing at the same time doesnt effect ecto drops FYI
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Can someone provide a link where the developers say they removed the old anti-bot farming code that was targeted at 55 bots.
The only thing I have been able to find was where they mentioned how drops steadly got worse the more you went into an area and how this was replaced with loot scaling.
I really wish ANET would tell that "ALL" anti-farming code was removed.
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Jul 06, 2008, 05:13 AM // 05:13
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#108
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by R.Shayne
Can someone provide a link where the developers say they removed the old anti-bot farming code that was targeted at 55 bots.
The only thing I have been able to find was where they mentioned how drops steadly got worse the more you went into an area and how this was replaced with loot scaling.
I really wish ANET would tell that "ALL" anti-farming code was removed.
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Quote:
Originally Posted by Gaile
oles, I don't understand. This, from our Dev Update of April 20:
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
Are you saying that the above is not true? You state numbers as if you have established proof of the existence of anti-farming code, and yet I would like to know if that is over a large base of research or is that anecdotal? I'm interested in whether you think that the statements above are inaccurate or written unclearly.
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Like that. its in this thread here- http://guildwars.incgamers.com/showthread.php?p=4887491 post #8
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Jul 06, 2008, 03:55 PM // 15:55
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#109
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Frost Gate Guardian
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Quote:
Originally Posted by warriorsmiley
Even with bad behemoths spawn and wasting 1k I still come out of UW with more money then I had. Only down side about it is they die at the same exact time leading to less drops but i still get about 2+ golds a run(mostly merchant food but some of them were worth keeping to give to hero's).
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You can get past them if you take deaths charge as 8th skill. Just put up Armor of mist and burning speed and teleport to the last one. You'll get hit but won't die.
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Jul 06, 2008, 10:35 PM // 22:35
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#110
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Ok i need more help i can get to the Behemoths but when i put on Burning speed and go past i still get hit and bleed to death any help?
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Jul 07, 2008, 10:17 AM // 10:17
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#111
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Ascalonian Squire
Join Date: Jun 2006
Guild: Archons Ascendant
Profession: Mo/
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OP has been updated with some minor new info, including the most effective killing order (that i've found) for those that haven't figured it out yet.
New time record=20 minutes including run to plains.
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Jul 07, 2008, 02:35 PM // 14:35
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#112
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Jul 07, 2008, 03:54 PM // 15:54
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#113
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by King Sasuke
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that's a video of a pre-nerf farm btw. Not really effective anymore. He's got [mark of rodgort][flame djinn's haste] and [inferno] as his primary damage dealers all w/50% less dmg while in SF. And MoR won't workon mindblades anymore :/
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Jul 07, 2008, 04:26 PM // 16:26
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#114
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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I think the idea was just to show the run to the Plains, the killing is pretty easy.
~A Leprechuan~
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Jul 07, 2008, 06:01 PM // 18:01
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#115
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Ascalonian Squire
Join Date: Mar 2007
Profession: R/Rt
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What do you guys bring, weapon-wise?
Any specific weapons that you need to bring other than the 20% enchant?
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Jul 07, 2008, 06:40 PM // 18:40
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#116
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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omg this is great !
/hug , to op
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Jul 07, 2008, 07:52 PM // 19:52
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#117
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Anyone whose having trouble with behemoth spawns:
[skill]Ebon Vanguard Assassin Support[/skill]
Rank doesn't matter, you just summon him to trip a bad trap spawn, and then pass by safely yourself.
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Jul 07, 2008, 08:02 PM // 20:02
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#118
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Quote:
Originally Posted by A Leprechaun
I think the idea was just to show the run to the Plains, the killing is pretty easy.
~A Leprechuan~
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Ya like he said its to show the run since some people(including me) didnt know the run.
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Jul 07, 2008, 08:27 PM // 20:27
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#119
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Frost Gate Guardian
Join Date: Dec 2007
Profession: A/E
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Ok i need help with the Charged Blackneses they like come out of no where when i get to the first Behemoths and usually are right at the entrance of the Chaos planes and i think they are the same group so what do i do?
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Jul 07, 2008, 08:43 PM // 20:43
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#120
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Quote:
Originally Posted by King Sasuke
Ok i need help with the Charged Blackneses they like come out of no where when i get to the first Behemoths and usually are right at the entrance of the Chaos planes and i think they are the same group so what do i do?
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The first group of Charged Blackness you meet are the ones that come down the hill. All you need todo is wait and they'll go back up... Soon as they go just run for it. If you're getting charged blcknesses blocking the enterance to the plains it means you're taking too long to get up the mountain.
How to run to the plains - http://www.youtube.com/watch?v=8i-wgUBQZbA
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